v0.3 release


It's been a long time, stewing over making a monster partner game. What would I do with it? So many amazing (and free!) Pokemon RPGs were out there, and I didn't think I had anything to add... unless, of course, I didn't actually do a Pokemon RPG.

Now, Mons is most definitely inspired by Pokemon. But I wanted a somewhat kinder world, not one based on what essentially amounted to gladiatorial cock-fighting. Pokemon Adventures was (and is) what I'd consider the best Pokemon media around. Battling was a part of it, yes, but not all of it. There was a lot of investigation and quirky things the Pokemon did outside of battle, and I wanted a game that made room for that.

The design jam was an excuse to put my thoughts to (digital) paper, and 24XX is my current rule system of choice, so here is where things stand! It's pretty much done for rules, with tables and lists on my "to do" list.

Enjoy!

Files

24XX Mons v0.3.pdf 896 kB
Jun 25, 2022

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