Update v1.0
Poco » Devlog
I'm very cautiously calling it v1.0. I'm very much liking the current version... in my plays i don't see much else i'd like to change or add to it (other than the ones listed below). While it isn't really THAT much of a change from the previous version, i think i'm at a point where i'm happy to call it a complete version 1. For now.
Rules changes and additions:
- Added an option to keep a temporary asset around -- essentially replaces one of your dice or die increases.
- Changed pushing a skill to allow a reroll of any die (from your or an ally's roll), instead of just its own die. It makes skills and gear more even-footed in utility during play.
- Added tracks (~progress clocks) to the Extra Options section, because it's just a good versatile yet lightweight tool. I kept it as light on rules as possible to match the rest of the rules, leaving it mostly to the table to decide when to fill/clear tracks.
Minor wording/text changes:
- Added note to rest/recovery, that dangers and foes may progress. While it's a good pacing guideline for GMs, having it explicitly said in the rules section keeps the whole table in the headspace for fictional time-tracking. (Had to move "If killed, introduce a new character..." to the GM tips section, just for layout.)
- Removed examples in the risk levels (mostly harm to physical self or items), to encourage browsing the list of possible risk types.
- Risk types: discovery --> scrutiny, resources --> depletion
- Vehicle/wheels in example gear types, replacing spell/technique.
- Clarified that increases for companion dice with XP are permanent.
- A couple more companion examples.
Files
Poco v1.0.pdf 2.1 MB
Jul 14, 2023
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Poco
a lo-fi setting-agnostic TTRPG
Status | Released |
Category | Physical game |
Author | benji t |
Genre | Role Playing |
Tags | Casual, Fast-Paced, Indie, Minimalist, Narrative, rules-lite, Tabletop role-playing game |
More posts
- Initial releaseApr 28, 2023
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