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A long-in-development game inspired by Forged in the Dark and adjacent games, as well as the flavour and worlds of the big d20 fantasy games. While Wayfarer's narrative-focused rules can be very easily adapted to support heroic or dark fantasy, I have specifically written the character creation and setting to be brighter, optimistic, and I daresay cosy. 

Polished and released a public beta because I was coerced inspired to do so by W.F. Smith of Prismatic Wasteland

It is unfinished. It does not have layout (at least to the level I like). The rules are probably at 80-ish% there, I want to put in how to manage a wagon, more obstacles, and more optional rules. Character creation options are all listed (20 each of Ancestries, Backgrounds, and Callings) but only slightly fleshed out -- this is the majority of where I do my worldbuilding, and in as few words as I can. 

Comments and encouragements are very welcome. 

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A little character creation "rule", which I don't know where I stole from was inspired by but I've always wanted to see more of, is being able to mix and match categories of your identity. From the current iteration of the game: "Pick 3 cores. A classic character would go ABC: ancestry, background, calling. But you can pick any combination, e.g. ACC, BBA, AAA. " 

So... Third-culture kid? AAA is perfect. Can't stop multiclassing? CCC might fit.

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Rules are primarily inspired by the Wildsea, Grimwild, Blades in the Dark, and Fate Core. Cover art by Ombremonde.

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Wayfarer v0.4.pdf 1 MB

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