v2.0 update



In tinkering with 24XX, I found that Ventureborn (based on Into the Odd) was trying to do too much with its heavy use of traits and assets and PP. 24XX is very much a freeform-style of gaming. Into the Odd - that was more OSR-ish, not quite as freeform as 24XX, with more structures put in place to guide play. And that is a good thing! Ventureborn shouldn't try to be freeform, as well as OSR, on top of incorporating narrative-altering mechanisms like PP (from Fate Core and Cortex). 

So I did a bit of a revamp, reigned all those directions in, and kept the rules focused on what it could do best: OSR-ish exploration-ish play. I'm very happy with the final result, and hope you are too!

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Changelog (probably incomplete!) :

  • Complete re-layout! I am such a fan of the layout for ItO Remastered, and so all previous versions of Ventureborn used a similar layout, but I think I do prefer a denser 2-column layout. This slightly reduces readability on the first read (my experience, at least), but increases scan-ability (is that a word?) when trying to reference rules.
  • "Rolled back" to item slots from earlier versions (v0.9 and earlier). This includes a major moving of sections around
  • Removed PP, and instead use the exhausting/recovering traits. This reduces bookkeeping of PP.
  • Use of traits are now restricted to a few of the most common uses
  • Minor changes to the inspiration table entries
  • Added: cast templates, courtesy of Jim Parkin's d66 Classless Kobolds blogpost
  • Added: persuasion, inspired by rules from Jeremy Strandberg's Stonetop
  • Added: rulings, stolen from Jason Tocci's 24XX
  • Moved rules for creating companions to character creation page

Almost everything has been edited and tweaked for clarity, and also so that it fits the new layout better. 

Files

Ventureborn v2.0 1.9 MB
Aug 28, 2022

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